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3D Animation Interview Question:
Explain Rigging?
Submitted by: AdministratorAd
Creating a skeleton with joints that acts as a framework for the 3D character model. You set limits on the joints so they rotate in a convincing manner. When you animate the character, you will be posing the character via its joints using either forward or inverse kinematic techniques is called rigging
Submitted by: Administrator
Submitted by: Administrator
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