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Unity 3D Developer Interview Question:
Arrange the event functions listed below in the order in which they will be invoked when an application is closed:
Update()
OnGUI()
Awake()
OnDisable()
Start()
LateUpdate()
OnEnable()
OnApplicationQuit()
OnDestroy()
Submitted by: MuhammadThe correct execution order of these event functions when an application closes is as follows:
Awake()
OnEnable()
Start()
Update()
LateUpdate()
OnGUI()
OnApplicationQuit()
OnDisable()
OnDestroy()
Note: You might be tempted to disagree with the placement of OnApplicationQuit() in the above list, but it is correct which can be verified by logging the order in which call occurs when your application closes.
Submitted by: Muhammad
Awake()
OnEnable()
Start()
Update()
LateUpdate()
OnGUI()
OnApplicationQuit()
OnDisable()
OnDestroy()
Note: You might be tempted to disagree with the placement of OnApplicationQuit() in the above list, but it is correct which can be verified by logging the order in which call occurs when your application closes.
Submitted by: Muhammad
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