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Unity 3D Developer Interview Question:
Explain why vectors should be normalized when used to move an object?
Submitted by: MuhammadNormalization makes the vector unit length. It means, for instance, that if you want to move with speed 20.0, multiplying speed * vector will result in a precise 20.0 units per step. If the vector had a random length, the step would be different than 20.0 units.
Submitted by: Muhammad
Submitted by: Muhammad
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