VRML (Virtual Reality Modeling/Markup Language) Interview Questions and Answers

VRML Questions and Answers:

1 :: Are there many differences between VRML 1.0 and 2.0?

Yes, but no worries, the great majority of VRML 2.0 plugins will read your 1.0 code. Just don't forget to specify in the header which version you used.
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2 :: Is VRML case sensitive?

Yes! The most common errors are from mis-typed case letters.
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3 :: How to specify the coordinates in VRML?

Tridimensional shapes and routes are described using three coordinates X, Y and Z. Cutting down simple the X-axis is left to right, the Y-axis down to up and the Z-axis is back to front. The Z-axis requires a further abstraction if you want to comprehend it in a theoretical basis, but talking practical it's just the stretching of the image.

The unit for describing the distances in your virtual world is relative, but almost everyone uses the meter unit. Of course if your making a model of a molecule you're not going to use meters but rather Angstrom.

Angles' unit is radians, this confuses some but after a while you'll get around it easily. Just remember that pi = 180º, which is approximately 3,1416 rad, so pick up your calculator and divide, nothing more to it.
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4 :: How can we insert comments in VRML?

Just put the # character before your comment line, just like // for JavaScript. Remember that if your comment has two lines, you must put the # before each line!
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5 :: What are primitives in VRML?

Primitives are basic geometric shapes that are built into the language. The shapes available are: Sphere, Box, Cylinder and Cone. You should abuse these nodes because they are defined in a small number of lines, keeping the size of your document at a minimum.
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