1. Why should our small firm hire you?

Because I'm a hard worker that loves to innovate and gives 110% to guarantee all projects are finished and admire by the customers.

2. When is eye catching, too much?

When It detracts from the message. Your work may aesthetically be incredible, but it has to effectively communicate the message.

3. Tell me your process of taking a project from initial sketch to the final product?

At first understand core Concept or requirement of software.

5. What UX information you need to have before you start designing?

Every professional UI designer should have as much information as possible about the user experience (UX) and user journey that the team intends to create. This UX experience is usually planned out based on gathered data, including user surveying, usability testing, and so on.

So, the foundational information a UI designer needs before starting will revolve around the end-user needs and some business goals. It would also be wise to discover the designer's reasoning behind any UX information s/he feels is necessary prior to commencing work on the project.

6. What is a blueline?

The final proof before the actual press run. It includes all the images at actual resolution, but everything is printed out in one color--blue.

7. What are your thoughts about Google's material design?

Google created material design as a visual language that synthesizes classic principles of good design with the innovation and possibility of technology and science. This is a more specific than generic question, which should also be answered by a more specific answer.

Professional UI designers keeping their fingers on the pulse of the latest user interface updates and standards, will know a lot about material design: it's principles, properties, environment, goals, and the like. Hearing the designer's own thoughts should indicate that the candidate is not just following latest trends because it's trendy.

8. What processes do you find most difficult in creating a new design?

The most difficult part would have to be the design process. With that being said, it is also my favorite part. It great to see all of your ideas distilled down into an effective design.

9. Can you tell me about a time you used UI microinteractions?

deally, this question should be answered by referring to a project where a designer used UI microinteractions to enhance the "feel" part of the "look and feel".

Professional UI designers understand that a design can have beautifully designed features and elements, but if there is not enough attention to detail, the end-user might be put off. Therefore, employing UI microinteractions is a good way to take care of these little details.

10. Can you describe an app with the worst ever user interface?

This is a kind of reverse psychology question. You might as well just ask, "What do you think a great user interface looks like?" But the trick is not to make the question too obvious so the prospective designer does not give a general answer.

By describing elements of the worst ever user interface, the designer illustrates his or her design values for such things as buttons, input boxes, labels, login screens, as well as shapes, sizes, positioning and colors of these elements. A professional UI designer should always give a detailed explanation of why a certain interface has no chance of pleasing the end-user.

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