How does a university or research institution
acquire access to OpenGL source code?
Submitted by: AdministratorThere is a university/research institution licensing program. A
university license entitles the institution to generate binaries and
copy them anywhere, so long as nothing leaves the institution. The
OpenGL source and derived binaries can only be used for non-commercial
purposes on-campus.
A university license costs $500 US. This license provides source
code for a sample implementation of OpenGL. This source code is
best designed for porting onto a system which supports the X
Window System. You can drop this into the X Consortium's X11
server source tree and build a server with the OpenGL extension.
To do this properly, you should have the MIT source for an X
Server and some experience modifying it.
Note that this gets you a software renderer only. If your
machine includes a graphics accelerator, the sample
implementation is not designed to take any advantage of it.
Submitted by: Administrator
university license entitles the institution to generate binaries and
copy them anywhere, so long as nothing leaves the institution. The
OpenGL source and derived binaries can only be used for non-commercial
purposes on-campus.
A university license costs $500 US. This license provides source
code for a sample implementation of OpenGL. This source code is
best designed for porting onto a system which supports the X
Window System. You can drop this into the X Consortium's X11
server source tree and build a server with the OpenGL extension.
To do this properly, you should have the MIT source for an X
Server and some experience modifying it.
Note that this gets you a software renderer only. If your
machine includes a graphics accelerator, the sample
implementation is not designed to take any advantage of it.
Submitted by: Administrator
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