Open GL Interview Questions Part 1:

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Display lists play important role in OpenGL. What it is?
How Display lists are implemented in OpenGL?
How can we manage state of our application with display lists?
What is a BitMap? How it can be rendered in OpenGL?
Name & give syntax of methods used for reading, writing, & copying image pixel data.
Briefly explain imaging pipeline.
What do you understand by Texture mapping? What are basic steps involved in it?
What is the use case of texture arrays?
Explain usage of glTextEnv() or texturing methods.
What are main types of buffers OpenGL ecosystem consists of? Give their uses also.
Name & explain tests that can applied to individual fragments .
What is Accumulation Buffer in context of OpenGL? For what purposes it is used?
Can you name the OpenGL methods used in polygon tessellation?
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