1. Tell me what is your favourite thing about being a 3D artist?

Getting to do something I do as a hobby for a living! Also, it's very liberating to an artistic mind to be unconstrained by physical realities, because in 3D things can be built which would never be able to exist in the real world.

2. Tell me what software programs do you use for your CG and why?

I usually use 3dsmax, it's the software most famous in Spain, I use Photoshop because I think it's the best and Zbrush and Mudbox as well, I love both software but at the moment I find more companies working with Zbrush.

Actually I'm moving to others app like Maya that it's the app I use at work, I didn't like Maya, sometimes it's so confuse to make simples task. I would like work with XSI, I hope Autodesk don't stop its evolution and make a good job.

3. Can you talk a little bit about Vanillaware's origins?

Well, it's not a simple tale, definitely. (laughs) Vanillaware was founded around the time I went to Tokyo. At the time, I was working with Square Enix directing the development of Fantasy Earth. It started as a small project, and I was just contributing to it on a personal basis, but it ballooned in size to the point where an entire team was established to complete it. In the beginning, the company was called Puraguru.

4. What are your career goals as 3D Game Modeler?

My career is to be a popular animator, work on big level and make a big name of my parents ...

5. Please explain what three words would you use to describe yourself?

Adaptable, quick learner, approachable and open to critique.

6. Tell me besides modelling and design, what do you like to do in your spare time?

I like to cook but I think I'm not a good cocker and actually I'm learning play bass guitar.

7. Tell me what animation methods are you most familiar with?

Cartoony, for sure. Warner brothers is the best example. I like rubbery, but I haven't had the opportunity to do john k type style. I love redrawing a pose that is super wacky.

8. Please explain about an accomplishment you are most proud of?

I struggled in school, but with my return, I excelled in places I thought weak. My accomplishment was a matter of going through a very important learning experience early on.

9. Explain me what are the motivations of an employer looking to hire?

In every case, an art director is looking to hire an artist to solve a problem.

Usually, it is a very specific problem. An artist on the team just quit, and they need a replacement. Or the next project requires amazing hair simulation, but there's nobody on staff that can do that.

So under what circumstances is an art director going to look for a junior artist straight out of school? In some cases there are studios that like hiring up lots of interns and training them internally. But aside from that, what is the advantage of a junior artist?

10. Explain me how do you keep track of work so that it gets done on time?

After I get a shot, I always budget my time. I divide the shot in smaller checkpoints and try to stick to them.

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