Questions You Should Ask In Unity3D Interview:

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► What are the core working hours?
► How do you assign or schedule tasks? Who gets to decide who does what and estimates time?
► What's the career path for this job? How do I get to progress? What is the process for promotion?
► What training approach do you use? How would I learn new skills?
► How are personnel reviews handled? Who does them and how often?
► Are there any specific development processes used here, for example, Scrum?
► Who would I report to?
► If I'm hired, what is the next game I might work on? How much input would I have on that?
► Is there a relocation package?
► What bonus structure or incentives are there?
Submitted by: Muhammad

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