Please explain why Time.deltatime Should Be Used To Make Things That Depend On Time Operate Correctly?
Submitted by: MuhammadReal time applications, such as games, have a variable FPS. They sometimes run at 60FPS, or when suffering slowdowns, they will run on 40FPS or less.
If you want to change a value from A to B in 1.0 seconds you can't simply increase A by B-A between two frames because frames can run fast or slow, so one frame can have different durations.
The way to correct this is to measure the time taken from frame X to X+1 and increment A, leveraging this change with the frame duration deltaTime by doing A += (B-A) * DeltaTime.
When the accumulated DeltaTime reaches 1.0 second, A will have assumed B value.
Submitted by: Muhammad
If you want to change a value from A to B in 1.0 seconds you can't simply increase A by B-A between two frames because frames can run fast or slow, so one frame can have different durations.
The way to correct this is to measure the time taken from frame X to X+1 and increment A, leveraging this change with the frame duration deltaTime by doing A += (B-A) * DeltaTime.
When the accumulated DeltaTime reaches 1.0 second, A will have assumed B value.
Submitted by: Muhammad
Read Online Unity 3D Developer Job Interview Questions And Answers
Top Unity 3D Developer Questions
☺ | Explain me what Is The Function Of Inspector In Unity 3d? |
☺ | Tell us what Is An Unity3d File And How Can You Open A Unity3d File? |
☺ | Tell us in Unity 3d How Can You Hide Gameobject? |
☺ | Explain me total Sessions Today? |
☺ | Do you know what Is Prefabs In Unity 3d? |
Top Coding/Programming Categories
☺ | Python Interview Questions. |
☺ | OOP Interview Questions. |
☺ | Software engineering Interview Questions. |
☺ | PHP Interview Questions. |
☺ | VBA (Visual Basic for Applications) Interview Questions. |